﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace LogicalComponent.rules.grid
{
    public class DummyTile: ITile
    {
        /// <summary>
        /// Gets or sets the type of movement modifeir this tile has.
        /// </summary>
        /// <value>
        /// The type of movement modifeir this tile has.
        /// </value>
        public MoveCostModType MoveModType { get; set; }


        /// <summary>
        /// Gets or sets the move mod value.
        /// </summary>
        /// <value>
        /// The move mod value.  Some types of movement modifiers use this.
        /// </value>
        public int MoveModValue { get; set; }
    }
}
